Multilevel rendering is coming to Dwarf Fortress Remote

April 12, 2016
Multilevel rendering, well known to users of TWBT plugin, is coming to Dwarf Fortress Remote app. Also I’ve improved appearance of the top status bar and announcements, along with other UI tweaks.
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Status update & 3D view demo

March 16, 2016
A new version of Dwarf Fortress Remote for iOS is available. It adds support for all levels of stockpile settings, and has a new status bar on top of the screen. The bar shows current z-level, number of idle dwarves, current date, unread combat/hunting/sparring report notifications, and siege alert. Also, I continued working on 3D view, and got acceptable performance and memory usage on iPhone, so this feature will be added to the application at some point. I was also thinking about a WebGL-based online map viewer, but so far the performance in browsers isn’t very good. Anyway, I think I’ll put it aside for now, as I need to get back to more important things from my big to-do list for the iOS app. And I wanted to try adding a sound system (using SoundSense sound packs).
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Experimenting with 3D rendering for Dwarf Fortress Remote

March 4, 2016
Experimenting with 3D rendering for Dwarf Fortress Remote for iOS. Ultimately I want to add a 3D viewing mode to the application - intentionally not as fancy as Armok Vision, but rather fast and with simpler graphics. It’s early experiments as you can see, so have no idea, whether I will succeed and when.
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Host your Dwarf Fortress Remote server on Amazon for free

February 26, 2016
Do you know that you can run Dwarf Fortress Remote server on Amazon Web Services for 12 months completely free and play Dwarf Fortress on your iOS device from anywhere? The offer is available for new AWS users. Unfortunately, configuration is a bit difficult for users without Linux experience, so I’m working on writing as simple instructions as possible. In the meanwhile, you send a support request from within the app or from the support page, and I will guide you through the setup process.
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Dwarf Fortress Remove 1.13

February 20, 2016
Submitted an update for Dwarf Fortress Remote to App Store. It contains improvements to Status/Animals screen (it now shows vermin), ability to assign work animals to units. Spatters are now listed on the unit inventory (now Inventory & Spatters) screen, and some other bugs are fixed.

I’ve got a lot of useful feedback recently from several players. First, right now I’m working on making all levels of stockpile settings available in the app. Then will add C/H/S notifications for unread combat/hunting/sparring reports, option to show number idle dwarves, maybe also current date and happiness. All this will likely lead to main view UI changes because I was also going to provide quicker access to all query/look modes other than cycling through them with one button.
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An issue with marking goods to be moved to a trade depot

February 7, 2016
An issue has been reported with marking goods to be moved to a trade depot. The fix requires application update so it will take some time for the new version to be approved. In the meanwhile, I will fix it temporarily on the server side. This fix will allow items to be marked for trading, but distance shown on the Move Goods screen will be wrong. The next application update will also have support for assigning work animals to units, and several crash fixes. As for the issues that require only server update to be fixed, they are being fixed as soon as they’re automatically reported to us. In the last few days there were fixes related to look mode, unit assignment to buildings/zones, points/notes, and applying uniform to entire squad.
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January 27, 2016
Workshop profiles.

I’ve made some fixes to the networking code, so that more users should be able to connect to their home servers over Internet in the next version. Also, thanks to ReplayKit on iOS 9, you will be able to record and share gameplay videos. Who will start making "Let’s play Dwarf Fortress on iPhone" first?
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