The following bugs are fixed in the latest version 1.66:
- Occasional crash if connection to server fails
- Crash on unit info and workshop profile screen if unit has a certain skill level
- Crash when touching traffic configuration row in designation menu
- Crash when adding jobs in a workshop in some situations
- Crash when upading minimum member count for a squad order in some situations
- Failure to delete or modify squad orders in some situations
- When viewing unit info from a workshop profile screen, info is shown for a wrong unit
3D view is one if the "bigger" features (alongside sound effects, command bar/voice control, unattended operation and ████) that I ultimately want to add to Dwarf Fortress Remote.
Last year I've already experimented with 3D rendering of Dwarf Fortress maps (, , ) but then took a long break because I wasn't satisfied either with the performance or something else, don't remember. This month I started again from scratch and did things right, so there's more chance Remote will get this feature.
So here it is -
You can export your map by copying/pasting a command from the page to DFHack console, or just upload a save if not using DFHack. In either case you'll get a link that anyone can use to view your fort in 3D. I've exported several community games as an example: Constructivory, The City of Air, Breadbowl.
This is a work in progress, some models are missing (namely most of the workshops and furnaces) but otherwise I'm quite happy with it. Obviously a modern browser with WebGL support is required, and right now it won't work on mobile devices becuase I need to support touch controls.
In the latest version of Dwarf Fortress Remote app, I added some colours to group designations related to mining, nature-related, cancel/removal, and submenus. Initially I was going to keeps items in all menus ordered exactly as they're on desktop however now I really like the new look, so I will probably reorder the building menu slightly as well at some point.
Recently I released several new Remote server plugin versions, and one iOS app update. They fix number of gameplay and stability issues (including a plugin crash when it's active for a very long time), and also improve error reporting so I can fix further problems faster.
However I ask users to report any issues they stumble upon using the built-in support/feedback functionality. Due to the complexity of the game, there's a lot of in-game situations that I've never seen when playing or testing myself and which may also be impossible to recreate at will.
So if you open any screen, and the data can not be loaded or something doesn't work, please report this (I basically will need to know what was happening in the game and what you were doing in the UI), and with enough information I will likely be able to fix any such issue within a day or so, and make DF Remote a better experience for everyone.
Sadly, due to an error in build scripts, Dwarf Fortress Remote packages for 0.43.05 did not include an updater plugin until recently. Users who downloaded them will see an error when trying to update Remote server from the iOS app.
What to do: please download this package and unpack remote-updater plugin file for your OS into
hack/plugins folder inside your DF installation folder.
Sorry for the inconvenience.
Dwarf Fortress Remote now supports Dwarf Fortress / DFHack version 0.43.05-r1 (64bit version only). This is the first 64bit version of Dwarf Fortress, and it can support bigger worlds without hitting a memory limit, and purportedly a little bit faster in some cases (as well as having a few bugs fixed in the game itself, as usual).
The new version is compatible with saves from older versions so feel free to update (however you need to have a 64bit OS to run this and future versions). The easiest way to update is just to install a new package from mifki.com/df/setup, and copy saves located in
data/saves folder. You can then re-add your server to the application, or copy
data/init/remote.txt file to preserve settings like published name and password.
I've also added an article how to update to a newer version of Dwarf Fortress if you have Remote server running in a Docker container, for example, on a cloud server.
The first stable DFHack version for Dwarf Fortress 0.43.05 has now been released (DFHack 0.43.05-r1), so expect Dwarf Fortress Remote to get support for this version soon.
The major change in Dwarf Fortress 0.43.05 is that it is now a 64bit application. 32bit versions are available too, however only 64bit version will be supported by DF Remote. Installation on Linux will now be simpler, as there's no need to install 32bit libraries for DF to work anymore.
While working on showing performance skills on unit skills screen, I thought it would be useful to be able to access descriptions of the listed poetic/musical forms and dances right from that screen.
Currently, even in the original game on desktop, it's not possible to view their descriptions other than from the unit/job list screens when someone if performing them. So while figuring out how to get this information from the game to show in Remote app, I decided to create a script to be able to view it on desktop as well.
Download link is in this forum thread for now. As for the app, I will update the screen above to open form/dance description when touched, and also will add another screen to see a list and descriptions of all instruments, forms, dances, and possibly other procedurally generated content.
UPDATE: This feature is now available in app version 1.50 released on April 18, 2017.
The next version of Dwarf Fortress Remote will greatly simplify server configuration and adding it in the app. Just install, type one command and scan the code to configure connection.