Showing posts tagged #iOS - Show all

November 23, 2017

Dwarf Fortress Remote 1.67 is now available, bringing support for iPhone X and iOS 11, and fixing number of other issues and crashes.

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Bug fixes in the latest DF Remote iOS app (1.66)

September 25, 2017

The following bugs are fixed in the latest version 1.66:

  • Occasional crash if connection to server fails
  • Crash on unit info and workshop profile screen if unit has a certain skill level
  • Crash when touching traffic configuration row in designation menu
  • Crash when adding jobs in a workshop in some situations
  • Crash when upading minimum member count for a squad order in some situations
  • Failure to delete or modify squad orders in some situations
  • When viewing unit info from a workshop profile screen, info is shown for a wrong unit
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Unified dark UI in the next version

February 15, 2017

UPDATE: The new UI style is now available in app version 1.40 released on February 22, 2017.

Currently some of the screens in Dwarf Fortress Remote application use light colour scheme while some use dark DF colours. This is because initially I was going to use the system default UI, however on some screens the data needs to be colour-coded using DF colors which requires dark background, so these screens were made dark. Now I've unified UI throughout the application (except for the screens before you connect to a game for now).

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Dwarf Fortress Remote for iOS is on sale until the end of this year

December 23, 2016

Dwarf Fortress Remote for iOS being on sale, together with the new simplified server installation procedure is a great opportunity to start playing Dwarf Fortress, even if you're spending this holiday season away from a computer.

It's actually fantastic. I was skeptical. No lag, the interface is excellent, and with a few very minor exceptions, it's capable of everything that the full PC game is. In fact, the games are transferable between the two. You can play a game on your PC, and then pick the same game up and play it later on your iPad.

If you enjoy playing Dwarf Fortress, whether via Remote or not, consider supporting Bay 12 Games - Dwarf Fortress authors who rely solely on players' donations for all these years.

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An issue with automatic Dwarf Fortress Remote server update on Linux

October 5, 2016
I have identified a problem that causes the Remote plugin not to be reloaded during automatic update on Linux. Remote server consists of Lua scripts and a plugin, which is updated very rarely so this usually doesn't cause problems. However the version 1.7.0 that introduced creature graphics contains changes that cause the iOS app to crash if the plugin is not reloaded. I'm working on a fix, in the meanwhile if you experience app crashes when connecting to a game, simply restart DF, or, if that doesn't help, download and install the latest package from mifki.com/df/setup.
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DIY Blocky Stickers

September 26, 2016

An iMessage app for iOS 10 allowing everyone to create their own blocky style stickers. Don't be limited by pre-made sticker packs, create your own!

mifki.com/blockystickers

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September 22, 2016

Dwarves will finally listen to your commands.

mic_cut_2x

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September 13, 2016

I’m happy to announce that Dwarf Fortress Remote 1.30 is available on the App Store. Main new feature of this version is support for creature graphics. Default Spacefox tileset and tileset packages available from mifki.com/df/extras have been updated to include matching creature graphics sets.

Also in this release:

Reconnection to games will now be faster, however initial connection may be slower due to creature graphics processing.

When designating, cancel button will now return to the first corner selection instead of cancelling the designation mode completely. This can be reverted to the old behaviour in System Settings. Also, long pressing cancel button will cancel designation straight away.

Fixed a crash when filtering unit list with flashing (having legendary skill level) units on screen achat de viagra en pharmacie. Fixed some names flashing to black instead of light gray.

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August 11, 2016

I have added search functionality to the in-app help. Apart from being just useful, this will allow me to add more content much more easily, not worrying how players are going to find it. Especially for things that are not related to any particular game screen, like materials, items and general game concepts.

By the way, you can also access the help in your browser here.

searchdemo

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