Currently some of the screens in Dwarf Fortress Remote application use light colour scheme while some use dark DF colours. This is because initially I was going to use the system default UI, however on some screens the data needs to be colour-coded using DF colors which requires dark background, so these screens were made dark. Now I’ve unified UI throughout the application (except for the screens before you connect to a game for now).
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Dwarf Fortress Remote for iOS being on sale, together with the new simplified server installation procedure is a great opportunity to start playing Dwarf Fortress, even if you’re spending this holiday season away from a computer.
It’s actually fantastic. I was skeptical. No lag, the interface is excellent, and with a few very minor exceptions, it’s capable of everything that the full PC game is. In fact, the games are transferable between the two. You can play a game on your PC, and then pick the same game up and play it later on your iPad.
If you enjoy playing Dwarf Fortress, whether via Remote or not, consider supporting Bay 12 Games – Dwarf Fortress authors who rely solely on players’ donations for all these years.
New all-in-one packages are now available on the Installation page. They include the latest supported Dwarf Fortress, DFHack and Remote Server in one package to simplify intallation process for new players. Other installation options are still available for those who already has the original game.
Also, Linux & Cloud installation instructions have been updated with a new simpler way to get a Remote server running in minutes on any cloud hosting that supports supplying startup script in “User data”.
And finally, our Support section now includes searchable articles to address common installation, connection and gameplay issues. There’s just a few of them at the moment, more to come.
I have identified a problem that causes the Remote plugin not to be reloaded during automatic update on Linux. Remote server consists of Lua scripts and a plugin, which is updated very rarely so this usually doesn’t cause problems. However the version 1.7.0 that introduced creature graphics contains changes that cause the iOS app to crash if the plugin is not reloaded.
I’m working on a fix, in the meanwhile if you experience app crashes when connecting to a game, simply restart DF, or, if that doesn’t help, download and install the latest package from mifki.com/df/setup.
I’m happy to announce that Dwarf Fortress Remote 1.30 is available on the App Store. Main new feature of this version is support for creature graphics. Default Spacefox tileset and tileset packages available from mifki.com/df/extras have been updated to include matching creature graphics sets.
Also in this release:
Reconnection to games will now be faster, however initial connection may be slower due to creature graphics processing.
When designating, cancel button will now return to the first corner selection instead of cancelling the designation mode completely. This can be reverted to the old behaviour in System Settings. Also, long pressing cancel button will cancel designation straight away.
Fixed a crash when filtering unit list with flashing (having legendary skill level) units on screen achat de viagra en pharmacie. Fixed some names flashing to black instead of light gray.
If you’re running DF Remote in a Docker container, below are the instructions to update to the latest version of Dwarf Fortress acheter du viagra pharmacie.
Find the name of your container. It may be
df1if you followed standard instuctions. Otherwise, use
docker pscommand and use your name in place of
df1in following commands.
Make sure you have saved your game and stop the container:
docker stop df1
Update server image:
docker pull mifki/dfremote
Start a new container using the same data folder:
docker run -dtp 1235:1235/udp --volumes-from df1 --restart=unless-stopped --name=df_new mifki/dfremoteand set a password:
docker exec df_new ./dfhack-run remote pwd "YOUR_PWD_HERE"
Make sure you can connect to the new server
Delete the old container: `docker delete df1` and rename the new container to the old or standard name, if you wish:
docker rename df_new df1
I have added search functionality to the in-app help. Apart from being just useful, this will allow me to add more content much more easily, not worrying how players are going to find it. Especially for things that are not related to any particular game screen, like materials, items and general game concepts.
By the way, you can also access the help in your browser here.