Showing posts tagged #Dwarf Fortress - Show all

Please report all issues you experience with Dwarf Fortress Remote

June 22, 2017

Recently I released several new Remote server plugin versions, and one iOS app update. They fix number of gameplay and stability issues (including a plugin crash when it's active for a very long time), and also improve error reporting so I can fix further problems faster.

However I ask users to report any issues they stumble upon using the built-in support/feedback functionality. Due to the complexity of the game, there's a lot of in-game situations that I've never seen when playing or testing myself and which may also be impossible to recreate at will.

So if you open any screen, and the data can not be loaded or something doesn't work, please report this (I basically will need to know what was happening in the game and what you were doing in the UI), and with enough information I will likely be able to fix any such issue within a day or so, and make DF Remote a better experience for everyone.

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Dwarf Fortress 0.43.05 support is now available in Dwarf Fortress Remote

May 24, 2017

Dwarf Fortress Remote now supports Dwarf Fortress / DFHack version 0.43.05-r1 (64bit version only). This is the first 64bit version of Dwarf Fortress, and it can support bigger worlds without hitting a memory limit, and purportedly a little bit faster in some cases (as well as having a few bugs fixed in the game itself, as usual).

The new version is compatible with saves from older versions so feel free to update (however you need to have a 64bit OS to run this and future versions). The easiest way to update is just to install a new package from mifki.com/df/setup, and copy saves located in data/saves folder. You can then re-add your server to the application, or copy data/init/remote.txt file to preserve settings like published name and password.

I've also added an article how to update to a newer version of Dwarf Fortress if you have Remote server running in a Docker container, for example, on a cloud server.

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On Dwarf Fortress 0.43.05 support

May 16, 2017

The first stable DFHack version for Dwarf Fortress 0.43.05 has now been released (DFHack 0.43.05-r1), so expect Dwarf Fortress Remote to get support for this version soon.

The major change in Dwarf Fortress 0.43.05 is that it is now a 64bit application. 32bit versions are available too, however only 64bit version will be supported by DF Remote. Installation on Linux will now be simpler, as there's no need to install 32bit libraries for DF to work anymore.

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Performance skills, poetic/musical form and dance descriptions

April 24, 2017

While working on showing performance skills on unit skills screen, I thought it would be useful to be able to access descriptions of the listed poetic/musical forms and dances right from that screen.

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Currently, even in the original game on desktop, it's not possible to view their descriptions other than from the unit/job list screens when someone if performing them. So while figuring out how to get this information from the game to show in Remote app, I decided to create a script to be able to view it on desktop as well.

Download link is in this forum thread for now. As for the app, I will update the screen above to open form/dance description when touched, and also will add another screen to see a list and descriptions of all instruments, forms, dances, and possibly other procedurally generated content.

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Upcoming simplified server configuration using QR codes

April 10, 2017

UPDATE: This feature is now available in app version 1.50 released on April 18, 2017.

The next version of Dwarf Fortress Remote will greatly simplify server configuration and adding it in the app. Just install, type one command and scan the code to configure connection.

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Unified dark UI in the next version

February 15, 2017

UPDATE: The new UI style is now available in app version 1.40 released on February 22, 2017.

Currently some of the screens in Dwarf Fortress Remote application use light colour scheme while some use dark DF colours. This is because initially I was going to use the system default UI, however on some screens the data needs to be colour-coded using DF colors which requires dark background, so these screens were made dark. Now I've unified UI throughout the application (except for the screens before you connect to a game for now).

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Dwarf Fortress Remote for iOS is on sale until the end of this year

December 23, 2016

Dwarf Fortress Remote for iOS being on sale, together with the new simplified server installation procedure is a great opportunity to start playing Dwarf Fortress, even if you're spending this holiday season away from a computer.

It's actually fantastic. I was skeptical. No lag, the interface is excellent, and with a few very minor exceptions, it's capable of everything that the full PC game is. In fact, the games are transferable between the two. You can play a game on your PC, and then pick the same game up and play it later on your iPad.

If you enjoy playing Dwarf Fortress, whether via Remote or not, consider supporting Bay 12 Games - Dwarf Fortress authors who rely solely on players' donations for all these years.

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Host your Dwarf Fortress Remote server on Vultr

December 23, 2016

I have added instructions how to easily host your Dwarf Fortress Remote server on Vultr for $5-$10/month.

In my benchmarks Vultr shows somewhat better performance than Digital Ocean.

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Simplified server installation and better support

December 22, 2016

New all-in-one packages are now available on the Installation page. They include the latest supported Dwarf Fortress, DFHack and Remote Server in one package to simplify intallation process for new players. Other installation options are still available for those who already has the original game.

Also, Linux & Cloud installation instructions have been updated with a new simpler way to get a Remote server running in minutes on any cloud hosting that supports supplying startup script in "User data".

And finally, our Support section now includes searchable articles to address common installation, connection and gameplay issues. There's just a few of them at the moment, more to come.

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An issue with automatic Dwarf Fortress Remote server update on Linux

October 5, 2016
I have identified a problem that causes the Remote plugin not to be reloaded during automatic update on Linux. Remote server consists of Lua scripts and a plugin, which is updated very rarely so this usually doesn't cause problems. However the version 1.7.0 that introduced creature graphics contains changes that cause the iOS app to crash if the plugin is not reloaded. I'm working on a fix, in the meanwhile if you experience app crashes when connecting to a game, simply restart DF, or, if that doesn't help, download and install the latest package from mifki.com/df/setup.
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