Showing posts tagged #DF Remote - Show all

January 13, 2016

Dwarf Fortress Remote is coming to the App Store on 15 January 2016.

In the meanwhile, you can configure a server following instructions at and test your connection with a free DFRCT app.
January 6, 2016

Dwarf Fortress Remote has been submitted to the App Store for review.

In the meanwhile I’m finishing documentation and in-app help.
December 17, 2015
I think I’ve finished development of Dwarf Fortress Remote for iOS for now. Below is the list of things that will most likely be missing from the first release. They may be important for advanced players but anyway I expect there will be bugs and more things I’ve forgotten about, so I will implement remaining features along with bug fixes. There will be no support for workshop profiles, stockpile-workshop links, hauling side menu, routes creation. Stockpile settings are somewhat incomplete (third level of settings is not available, whatever it is on it). Some other minor things may be missing here and there but they should not affect gameplay that much. Also, embarks larger than 5 embark tiles are not supported, and no creature graphics and multi-level rendering, however these are likely to be fixed in first place. Now I just need to do more testing and fix some non-gameplay related issues like UI on iPad, proper error messages, automatic check for server updates and so on. Then I will send the application to App Store for review and in the meanwhile will complete work on installation instructions and in-game help (remember, there is/will be short help for each screen, building and other gameplay elements).
December 16, 2015
Points/notes, health report, current main menu, noble demands and mandates list, civilizations, leaders and agreements, pressure plate options
October 24, 2015

The plan is to release Dwarf Fortress Remote for iOS app the next month or two.