Showing posts tagged #DF Remote - Show all
I have added search functionality to the in-app help. Apart from being just useful, this will allow me to add more content much more easily, not worrying how players are going to find it. Especially for things that are not related to any particular game screen, like materials, items and general game concepts.
By the way, you can also access the help in your browser here.
I'm happy to announce that Dwarf Fortress Remote 1.20 is available on the App Store. This release brings support for DF version 0.43.03, almost the latest game release, and contains several other improvements.
What's new in the game
Releases 0.42 and 0.43 greatly change the game. You can now designate taverns, libraries and temples, and set tavern keepers, scholars and other occupations. Visitors, including other races, will come to your fortress to work in this locations or join your military, petition for residency and citizenship. Dwarves and visitors will spend time drinking, dancing, playing music, reading books, praying and discussing various matters. Children will play with toys. Art forms and musical instruments are randomly generated, latter requiring to be assembled from several parts.
Another set or changes is related to workshop jobs and manager orders. It is now possible to set certain job details like material, size, type of decoration and image. Manager orders can target specific workshops, start conditions and repeat frequency can be set (although not all of this is currently supported in Remote, see below).
I've decided to release the new version now, even though some of the new game features are not supported. This will allow me to work on other great things, like sound and creature graphics, while also implementing the remaining new game features in the next application updates.
Image specification for jobs is not fully supported - you can't create a custom image or choose an image related to historical figure. Engraving designation image specification is not supported altogether. Setting conditions for manager orders and per-workshop orders are not supported.
Saves from 0.40 are compatible with 0.43. You can follow the new simplified setup instructions to configure a new server, and continue playing your games with new features. However some of the new stuff may not be available until you create a new world.
If you have installed any of the tilesets, you will need to download them again to ensure correct rendering in version 0.43.
I will also post upgrade instructions for Docker users shortly. (EDIT: There are available here)
- Current job/activity is shown in unit query mode for the selected unit
- Support for auto-mining modes
- Quick erase mode - a new button to quickly switch from designation modes to 'remove designations' mode and back
- Confirmation is shown when trying to offer/seize goods and when trying to trade with huge trader profit
- When issuing a squad move command, long press OK button to do it without returning to the squads list afterwards
- Show magma-safe status in stone preferences view
And finally, number of bug fixes
- Fixed assignment of animals to chains and activity zones
- Fixed not being able to view wagon in look mode
- Fixed not being able to create new uniforms after deleting all existing ones
- Fixed manager timer not being reset after adding new manager orders, resulting in manager not validating them for a long time
Consider supporting Bay 12 Game if you like Dwarf Fortress.
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Dwarf Fortress Remote server contains a lot of Lua code, and now that I’m adding support for more DF versions, I need to make sure all my code is updated as DF data structures change. I could probably just diff data structure definition files, but I’d like to have a less time consuming and more reliable solution.
So I started to work on a tool that automatically checks Lua scripts and shows access to wrong fields, incorrect assignments and so on – things that a compiler would show errors for, were Lua a statically typed language.
Here it is: https://github.com/mifki/df-luacheck
It’s a work in progress, with a lot of unsupported things, including
require statements and built-in DFHack library functions, so it can’t be used to check real scripts yet, but I’ll improve it until it can check all of the DF Remote code and show what needs to be fixed for 0.42. Some examples of what it can do below.
This feature is well known to users of TWBT plugin on desktop, and now it’s available on mobile. It allows to see not just the current z-level, but also everything below. Only the top X levels are refreshed though, where X is configurable and is set to 3 levels by default. You can tweak fog and shadow parameters if required (darker tilesets may require more dense fog and shadows to distinguish between z-levels easily). Fast building placement mode
When you need to place a lot of buildings like beds, doors or coffins, where you do not care which items will be used, you can do it much faster now. Just long press the green OK button when placing a building, and the closest item(s) will be automatically selected, without showing the item selection screen. Fast linking mode
The same when linking buildings to a lever or trap - long press OK button, and the first two mechanisms will be automatically selected to be used for the link. New clean style for the top status bar and for announcements at the bottom of the screen. Two announcements are now shown at a time, allowing to see more of them in time in a busy fortress.
Selection size is now shown when designating, creating zones and stockpiles Long press z-level up/down buttons to show list of Points - this allows to quickly zoom to various parts of the fortress When adding jobs in a workshop, swipe to add a job and set it repeat When viewing a cage, swipe a contained animals to release them without loading the full Assign Animals screen On the announcements and reports screens, “today”, “yesterday” and “X days ago” are now shown alongside the dates Clutter status and number of contained items are now shown when viewing a workshop Swipe a server in the server list to clear caches and connect - useful if you experience map corruption issues Changelog is shown in the bottom of the server list screen to keep you informed about fixes and additions being made to the server plugin and in-app help Zone information view can now be opened by pressing OK button when a zone is selected. Also, zone status is shown in the information bar. Fixed orientation of horizontal axle and water wheel shown incorrectly when placing these buildings Fixed an issue with loading noble view after leaving a position vacant Close button is removed from trading screens to prevent accidental closing and losing status of all the items marked for trade Support for iOS 8.0 - iOS 8.2