Showing posts tagged #Dwarf Fortress - Show all

Status update

April 7, 2015
Long time no updates, been busy with other things lately. Now finishing server management, game loading and all related screens. Also experimenting with and polishing networking code - spent some time playing on remote servers via real network connections (as opposite to all on local machine). With reasonable networks connection and server location (i.e. not on the other end of the world) everything seems to be playable fine.
·

Dwarf Fortress on iPad

March 28, 2015
Dwarf Fortress Remote on iPad is terrific. Many parts of the UI will need to be reworked though - more cool things are possible on a bigger screen and some existing elements are less comfortable. But iPhone is still the main focus - its UI will work on iPad even if suboptimal, but not the other way round.
·

Finished with the unit-related screen

March 10, 2015

Finished with the unit-related screens. Next is.. what was next.. server connection screens, look command and item info, and military.

Also experimenting with colours. Dark background allows to use DF colour schemes as is. But dark background in lists doesn’t look good with all the standard light UI, so everything needs to be made dark – something I wasn’t going to do.

·
March 1, 2015
Proper spacing between paragraphs improves legibility much compared to the original game screen.
·

Status update

February 20, 2015
And now to unit information screens, then game loading/saving, proper UI for connecting to servers, and finally, military screen. There will still be number of missing things (including world generation by the way), but at least it should be playable after that.

Also I need to update the server for DF 0.40.24, I’m still using 0.40.12 from the time I started the project.
·
February 11, 2015

Let's add some formatting so that it's not that painful to read...

·