I recently finished the work on starting new games and generating worlds, and a server view to handle some additional cases. As I said before, it’s currently intended for new players and other people who don’t care much about world generation and embark preparations, or situations when you want to start playing but can’t access your server any other way.
World generation allows to specify the same parameters as the simple worldgen screen in DF, but you can’t view the world map after generation. Instead, you can read a short overview of civilisations and sites to know whether dwarves and other civilisations are alive and how many of them.
When starting a new game, you will be able to set the same parameters as in the location finder in DF. Then you will get information about the first match (but without a map) and can either accept it or go to the next match. Later I will add embark location maps and probably ability to set more options, like to find a volcano. Reclaim/unretire options are also available. As for items/skills, for now you can either choose “Play Now!” or an existing embark profile, but can’t edit profiles or configure manually.
Now I started to work on support for protecting the server with a password and some other connection-related improvements and fixes. Soon there will be a new test build, and I’ll return to the gameplay stuff, namely, military screens.
Oh, also I started working on a new in-app help system. Originally I was going (and currently do on couple screens if you shake your device) to display articles from http://dwarffortresswiki.org. But they contain too many references to the original game UI (shortcuts, etc.) and usually are too long to read on a mobile device. So I’m taking the most important information from the wiki and creating shorter help articles containing instructions related to specific application screens on which they will be displayed. Don’t know how, though - I don’t like shaking the device, but don’t want to add a help button to each screen either.