June 9, 2015
Spent last couple days playing Dwarf Fortress on the go (too bad there’s no save button yet). This resulted in fixing some crashes, making UI/UX improvements related to repeating operations like placing buildings, and also dramatically improving network performance and responsiveness. Here’s a video demonstrating gameplay over a 3G cellular connection to a server in another country (175ms ping). Actually, it’s a bit smoother in real life then on a recording.

I’m now finishing this stuff, then will be another round of implementing missing screens and functionality, and then I’ll prepare an alpha version to give out to number of people to try.