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Over the weekend, I implemented a lot of missing functionality, mostly related to building and buildings. Almost all buildings have their actions and options available at build time implemented now. Also improved handling of announcements, specifically popup announcements, and other UI elements. Reconnection / restoration of game state is much faster now even if the app has been terminated while in background.
I do not answer questions about the estimated release date, mostly because I do not know how much time I’ll have to work on this. Below is the list of unimplemented stuff.
Missing: military screen (while squads menu is implemented), workshop profiles, stockpile-workshop links, health overview screen, justice-related stuff, stocks screen, civilizations screen, points/routes/notes, burrows, hauling, traps/levers and their linkage, world creation/starting a new game, several building actions (e.g. assigning creatures to cages and chains), nobles requirements/demands/mandates.
It’s a huge list, and some things are really important and I will work on them now, while some are deliberately skipped and will not be done until after the first public test release. Of course, advanced players may consider all of them must-have, but technically you can play without burrows and minecarts, for example.
I’m mostly happy with the networking and UI code, so can focus on this list now. The only other non-gameplay thing I’ll do is a support for NAT traversal, so that more people will be able to connect to their game running on a computer at home.
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